Answer by Muskar
An old question, but now the answer is either to pivot all your sprites to the bottom and then do the global **Edit ** -> **Project Settings** -> **Graphics** -> Transparency Sort Mode: Custom...
View ArticleAnswer by CarterG81
Since this was one of the major results when googling a similar problem, I figure I'd link to my solution based on this answer....
View ArticleAnswer by axi0n
I ended up placing a function the following code in my update method: GetComponent().sortingOrder = Mathf.RoundToInt(transform.position.y * 100f) * -1;
View ArticleAnswer by CarterG81
Since this was one of the major results when googling a similar problem, I figure I'd link to my solution based on this answer....
View ArticleAnswer by axi0n
I ended up placing a function the following code in my update method: GetComponent().sortingOrder = Mathf.RoundToInt(transform.position.y * 100f) * -1;
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