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Answer by axi0n
I ended up placing a function the following code in my update method: GetComponent().sortingOrder = Mathf.RoundToInt(transform.position.y * 100f) * -1;
View ArticleAnswer by CarterG81
Since this was one of the major results when googling a similar problem, I figure I'd link to my solution based on this answer....
View ArticleAnswer by Muskar
An old question, but now the answer is either to pivot all your sprites to the bottom and then do the global **Edit ** -> **Project Settings** -> **Graphics** -> Transparency Sort Mode: Custom...
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